Ordinator is a system to file and structure information. Ordinator is creating an operating environment that corresponds to the organisational structures of digital tools. All objects carried into this room will be ordered, filed and counted. Objects carrying data, e.g. CDs will be played. Broken objects will be repaired and displayed in the ‘Sofia Hulten’ Gallery. A coordinate system will be applied as an extra layer on top of everything. This intertwined system is disturbed by a virus and repaired by Dr. Norton. Rubbish will be dragged and archived in a field called ‘trash can’. The system operators can update the whole system if necessary. One hour after the beginning a photo of the resulting order will be taken.
You have just been chosen for an extremely important function!
We have tested your special competence and found you highly qualified for this job.
This order will have to be completed within an hour. Make sure that you are finished by this time. Throughout the operation you may receive an order via mobile phone. You will have to interrupt your function in order to interpret and fulfill the order.
You are asked to fulfil your task the best you can, because the whole system and all your co-workers are relying on you. One hour after the beginning a photograph of the result of your work will be taken. Work efficiently and quickly to be finished at this time. We trust in your abilities.
The chain is as strong as its weakest link.
Welcome all guests, give them this instruction and lead them to the STUFFIT EXPANDER DESK.
Point out to the guests to take off their jackets, bags, scarves, hats, to empty their bags and pockets and give all their possessions to the PROPERTY EXPLORER. In case there are certain objects that the owner wouldn’t like to be exposed then it is possible to leave them in the bag.
Introduce all guests one after the other into their specific tasks. Answer all the questions they might have.
Measure all the guests that didn’t get introduced to other functions and order them according to their height. You can individually measure them with a tape measure or make them stand all next to each other to be able to see their height in relationship. Give each USER a label: No.1 for the smallest person and no.20 for the tallest, fill in the name of each USER on the label and seat them according to their number on the chairs. When seating the USERS, ask them to keep their mobile phones and give each one a USER’S manual. During your activities the PROTECTION/CONTAINER MANAGER will escort the USERS to the STUFFIT EXPANDER DESK. The P/C MANAGER is informed about keeping the mobile phones.
Receive all the possessions of each USER or functions and open their bags and pockets with the agreement of the owner. Take out ALL objects, including keys, purses, loose coins, tampons, pens, unused and used tissues and ripped paper etc. Please ask all the USERS to keep their mobile phones and ensure that they are switched ON. Try to make them give you as many of their belongings as possible. Be kind and always ask for permission, accept denial, see how far you can go (shoes, socks…) Lay out all the objects on the table so that the OWNERSHIP MANAGER can mark them with a sticker. The marked objects will be fetched by FILE MAKER, DIAL UP CONNECTION, etc.
You are working together with PROPERTY EXPLORER. While he is taking out all the objects of a USER check the sticker on his name label.
Mark all the objects that are laid out in front of you with the same colour sticker you see on this persons label. Make sure that you use the same coloured sticker for all the objects of one person. Then begin with another colour for the next person (according to their colour sticker). Also mark one white paper bag with a sticker.
If Functions hand in their possessions draw an ‘x’ on all their stickers so as not confuse the belongings.
Your task is it to paint the mirrors white with buttermilk as quickly and evenly as possible. You are doing this together with SCREEN MAKER 2. Do this in a way that it is not possible to see yourself in the mirror anymore. Start painting where the two mirrors meet and work your way from there to the other side of the room.
If the buttermilk dries too slowly for the projection to be seen, then you can ask your partner USER for help (you can recognize him, because he/she’ll have the same coloured sticker). Ask the USER to speed up the drying procedure by blow-drying.
Work together with FILEMAKER NO.2
Take all the objects from the STUFFIT EXPANDER DESK. Decide on groups of objects (e.g. books, purses, keys, pencils, cigarettes, condoms, tampons, medicine, photographs…). Order the objects according to the groups. Lay them on the floor in lines next to each other. Start a new Line for each group. Count all objects of each group and write down the number on the right side of each line.
Trash will be taken away by the TRASH CAN, things that could be repaired or cleaned will be taken away by the FILE REPAIR SERVICE, MEDIA PLAYER will play all the music he/she finds, FILEMAKER NO.3 PROPERTY/ CONTAINER MANAGER will collect all jackets, hats and bags.
Try to get as many objects as possible and sort them out into as many groups as necessary. Work swift and quickly.
Your work consists of two parts: in the first part you work together with the USER MANAGER. In agreement with the USER MANAGER take the USERS one by one and escort them to the STUFFIT EXPANDER DESK so that they can feed the system with their possessions. Please, make sure that the USERS keep their mobile phones.
After the OWNERSHIP MANAGER has labelled the coats, scarves, hats, gloves and bags, the second part of your job begins: take all these objects to the ballet barre. Hang them next to each other over the barre according to their smell (e.g. the best smelling all the way to the left and the worst smelling all the way to the right)
Collect the mobile phones of each Function. Ask them for their numbers including the country code and write them down on your notepad. Put phones in your designated area.
Write the complete numbers with lipstick on the mirror. Take care that you write big enough for the users to read them.
Throughout the performance the USERS may call one of the numbers that you have written down. In this case take the ringing phone and carry it to a Function of your choice. Tell this person to pick up the phone. He/she will receive an order by one of the users. After this you take the phone back to its place. If there are more than one phones ringing, you have to get organised.
Look for trash-objects, that you find at the FILEMAKERS or at other places in the room. Attach each single object on the red string and drag them into the trash can field. Try to get as much garbage as possible. If you find several similar objects (e.g. 10 egg shells) you can glue them onto the same string and drag them over the floor. You may use a fresh piece of red string for each piece of trash. If you have doubts as to weather an object with a sticker is trash or not, go and find the owner and ask them. If the FILE REPAIR SERVICE wants to fix things from the trash, argue with her/him.
Use all devices e.g. Walkman, Discman, laptop and amplify them with the loudspeakers. Try to make an interesting sound collage of all the media you can find. You can use the Dictaphone to sample some live sound pieces that you record yourself. Vary the loudness of what you are playing, or play from different devices at the same time. Use silence as much as you use sound.
Document the whole event and ask each function or person present to describe their job.
Prepare 6 times the amount of recipe of the ‘Quarkwaffeln’. Do this in teamwork with the other WAFFELBURNER. When baked, split the waffles to heart shape parts and distribute them in the room according to the sketch beneath. It should result in a co-ordinate system.
Before you lay them out on the floor, make sure you have cut out some heart shaped pieces from the baking paper that you can lie the waffles on.
When the hearts lie on the floor in the right position and on the paper, use a strainer to put some icing sugar on and around the waffles.
750g Quark (curd cheese)
grated lemon peel
Put on the virus costume. Play ‘4 in one row’ with Dr. NORTON. Every time you win, you can paralyse a function (person). You do that by whispering the word 'tea' in their ears, with a breathy voice. Your aim is to break down the entire system, so it is important that you attack the most vital functions. The functions are immobilised, they have to stand on a stool until they are cured by DR. NORTON. Every time he wins, he can cure one infected function at the time. DR. NORTON and THE SYSTEM OPERATORS are immune, you can not infect them.
Put on the DR. NORTON costume. Play ‘4 in one row’ with VIRUS. Your challenge is to win against the virus. With every match you win, you can cure one paralysed function caused by the virus. You cure the functions attacked by the virus by giving them a spoonful of medicine.
Go and look at all the objects in the room, find objects that are broken, ripped, dirty, filthy and repair or clean them. Don’t put the repaired objects back to where you found them, but display them in the ‘Sofia Hulten’ gallery. Do it well and the owner of the object is going to be happy. At the very end, after the photo is taken, give the repaired objects back to the grateful owners.
You work as a medium for your user. You let him write a message on a piece of paper, Leave the room and look for someone from the outside (in a cafe, on the street, e.t.c.) to communicate with the user. Carry a pen and let the person from the outside world respond to the message. If you don't find anyone who is willing, try not to give up. Be inventive! If worst comes to worst you could call a friend: read the messages to him e.t.c. Your challange is to stimulate a communication between those two partners, that will stay unknown to each other.
You have been chosen to be a USER of ORDINATOR.
As such you will be watching the activities of the people on the hard drive. We kindly ask you to use at least once the ORDER BY CALL function described below:
Call one of the telephone numbers written on the mirror in the back of the space. When your call is received, give one of the following orders:
-DO SOME PUSH-UPS
-JUMP QUITE OFTEN AS HIGH AS POSSIBLE
-BALANCE UNTIL YOU HAVE COUNTED UNTIL AROUND 60
-TRY TO DO SOME PIROUETTES
-RUN FOR A WHILE
Try to keep the call as short as possible, making sure that your order is understood. Then hang up and watch what happens.